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Geoffrey Lillemon (1981 USA/Netherlands) works with digital media that connects technical innovation with the needs of a competitive commercial market. For the past 20 years he has been a pioneer in the field of digital art, 3d production, and business of creative technology.
His clients include Adidas, Antwerp Fashion Department, Adult Swim, August Getty, Bernhard Willhelm, Beyonce, Boijmans Museum, Cinekid, Coldplay, Corona, Dazed & Confused, Diesel, Dom Perignon, Droog, Lady Gaga, MOCA, Napster, Nicki Minaj, Edun, Facebook, Gogbot, H&M, I.D, Iris Van Herpen, KABK, Gucci, Iris Van Herpen, Miley Cyrus, MGMT, MOTI Museum, MTV, My Beautiful Broken Brain, National Taptoo, Placebo, Random Studio, Stedelijk Museum, Tate Modern, The Cove, Tim Burton, U2, V-Magazine, Versace, Visionaire, Vondel CS, Vangogh Museum & Yelle.

He is an active international speaker at events like SXSW, OFFF, FITC, Nicer Tuesdays and FrameLab. His commercial work has been featured on Nowness, Dazed Digital, It's Nice That & the stages of Miley Cyrus and his digital artworks are included in the permanent collections of the highly respected Stedelijk Museum.

He has co-founded two companies that serviced art and technology solutions for the experiential brand space. The first, Champagne Valentine, was an early adopter of digital culture that designed nouveau aesthetics, interactive narratives, and internet subculture as a basis for creating sensory art experiences for brands and museums.

And in 2017 he co-founded The Department of New Realities - a future forward creative unit in collaboration within Wieden + Kennedy Amsterdam which is recognized for the creation of W+K's first patent LAVA, which displays augmented reality content based on the music analysis of a turntable. Alongside the patent, numerous client projects including one of the largest V.R theater experiences Paraiso Secreto for Corona shed light on branded entertainment.
In 2018 he was voted one of Adweek’s most fascinating creatives and was one of 50 Creative Leaders to watch in 2018’s Creative Review.

Following DPTNR Geoffrey took work in physical space design and interactive architecture with the well respected Random Studio in Amsterdam alongside teaching at The Royal Academy of Art in Den Haag.

He is recognised for creating new and innovative work that is helping define what can be done with stage visuals, vfx, experiential retail, 3d content creation, and product design. And thus evidence that his aesthetic and unique perspective on technology has found a valuable place in
the mainstream domain while holding true to the essence of art.